4/8/2023 0 Comments James mccartney supercollider![]() ![]() I’ve used it to various projects, it has a simple binding with the OSC or TUIO protocol as I’ve posted in this blog earlier ( see post or video below). It has been evolving seriously into a complete solution towards multimedia (with GEM from graphics and other packages for more esoteric purposes…). (my) Opinion: Pd is in a very mature level, with a huge amount of effort form users and developers. Its a fast language towards audio and can respond to various types of messages (OSC, MIDI, etc.) can be coupled with sockets to make it a remote application (clientserver like). External objects are a big potential of PureData (and luckily, due to the wide community of developers, there’s almost every flavor in the world as far as choosing a programing language to write the external objects). In such languages, functions or “objects” are linked or “patched” together in a graphical environment which models the flow of the control and audio.Īdvantages: Because it draws from Dataflow programming and is a graphical programming language, Pd is fairly easy to learn, all functions and objects are coupled into a program (called a “patch”, probably because it resembles a patch of cords and strings connecting the objects). Both Pd and Max are arguably examples of Dataflow programming languages. Pd is very similar in scope and design to Puckette’s original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP, the commercial successor to the Max language. Historical notes: Pure Data (or Pd) is a graphical programming language developed by Miller Puckette in the 1990’s for the creation of interactive computer music and multimedia works. In depth Analysis! a) PureData (The open source Max/Msp phenomena) Just a small fact, PureData is often referred as PD Or Pd) and SuperCollider as SC (or Sc#, where # denotes the version). They both run on various Operating Systems (Ive used PureData on Linux/Win and SuperCollider on Win but I’m installing it to Linux soon). Technical Info on PureData and SuperCollider Pure DataĬ, C++, FAUST, Haskell, Java, Lua, Python, Q, Ruby, Scheme, othersĬlient-server architecture client and server can be used independently, command-line access This validates that our possibly selected languages ( PureData and SuperCollider) have all the features we need (OSC, MIDI, HID…). Let’s take a look at what’s under the hood of each “audio environment”. So from this table its understandable that probably PureData or SuperCollider are the reasonable choices as far as minimizing the learning curve. ![]() Measuring the knowledge in each of the possible choices Choosing Free and Open Source alternatives Of course some of these are not OpenSource nor Free, so as far as I’m interested they are taken out (namely Reaktor from NI, Impromptu and Max/MSP – the last can be replaced with PureData, which Open Source and Free). Comparison of Audio Engines/Environments (taken from Wiki) Realtime synthesis, live coding, algorithmic composition, acoustic research Realtime synthesis, hardware control, acoustic research Realtime synthesis, offline audio rendering, algorithmic composition, acoustic research Live coding, algorithmic composition, hardware control, realtime synthesis, 2d/3d graphics programming Realtime performance, sound synthesis, algorithmic composition, acoustic research Realtime synthesis, live coding, pedagogy, acoustic research, algorithmic composition Here’s some simple info (just for those that are not familiar with most audio synthesis environments) Name In this post I explore only a few – due to my own limitations (programming skills, knowledge and time available). Here there’s probably one million ways to go, all very different in possibilities and in scope of programming (from low level languages to higher and even visual programming). Our desired application is modular and layered, which means apart from the interface module (whose possibilities we’ve explored in the last post) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |