4/8/2023 0 Comments Commander one reviews![]() ![]() The good news is that there’s been some big changes to the faction, and they now play in a way that is much more engaging for both Tau players and their opponents. It was also one of the more limited codexes in that edition, with many of the faction’s iconic units being mediocre to outright bad. Those with memories of 8th edition Tau will probably remember that the promise of the fluff didn’t exactly end up being fulfilled on the table, with competitive Tau being possibly the most obnoxious example of the castled-up gunline approach – take your biggest guns, stick them all in a pile together with as many auras overlapping as possible, and roll dice until your opponent either goes away or manages to kill all your stuff. In a universe full of Lord of the Rings analogues fighting with swords, they’re powered by science and a rational desire not to be within chopping range of the other creepy weirdos in the galaxy. Instead the Tau fight with powerful, long-ranged guns, utilising graceful anti-grav transports and tanks as well as piloted battlesuits, stuffed full of sleek future tech. Nobody’s interested in performing the Sacred Rites of Initiation to power up a piece of barely-understood technology, and nobody is diving into melee swinging a gigantic power fist (well, ok, nearly nobody – we’ll talk about relics later). This is even more time spent just waiting for things to happen.As implied in our introduction, Tau bring together two archetypes with a lot of appeal – units with an anime sensibility, and a style that is, for want of a better word, more “realistic” than most others in 40k. When you “brute force” hack somewhere, you are forced to just wait until it’s done. After looking at your computer and testing things around your room, you resort to checking your phone until the right time. After he goes off, you have to wait around till 8pm, which takes 5 to 10 real minutes. After hacking the school to change your grade, then going to sleep, you talk to your friend early in the day about playing games. ![]() Fundamentally, Commander ‘85 just doesn’t offer enough to keep you busy. In the time you aren’t hacking into practically unprotected systems, you spend most of your time looking around your room, checking on the virus, and watching the clock count down. It might have been better suited to a minigame system, perhaps loaded with the references Commander ’85 already makes to ’80s pop culture. The general hacking system works fine, but it’s generally quite menial and doesn’t have much fun to it. You must handle that by eliminating the right processes whilst advancing your own personal life. After finishing your first hack, your computer is infected with a virus that uses the power of your machine to hack into the US and USSR. The gameplay loop revolves around you hacking into increasingly powerful systems and just sort of waiting for the hack to finish, whilst listening to your mum and chatting to your friends. You are given a list of prompts (or not, if you pick the advanced mode) that allow you to action a multitude of things from your computer. This is a shame as the reason the computer has a voice is that it talks to you, convincing you to commit a school hack straight out of “Ferris Bueller’s Day Off”. It comes off as extremely lazy and breaks immersion quite quickly. The voice they use is the same copyright free VO that you’ll find in many YouTube videos. When she leaves, you are treated to a brief respite before the computer behind you starts talking. Parts of the conversation come across as a whisper, whilst other bits are so loud the mic constantly pops. The voice has had no post EQ, making the sound far too dynamic. The audio on this dialogue is downright pain-inducing. You are sat in front of a computer where your mum storms in and shouts at you for missing days of school. ![]() ![]() The surprisingly nice soundtrack is pretty much the only sound design Commander ’85 does well.Īfter the opening portion, you are placed in the shoes of a teenage boy. It feels in line with a Unity project that would be found near the bottom of Steam the animations simply slide rather than deliver a floaty, real feeling of movement. There are two things you will likely notice immediately upon seeing this: the soundtrack is surprisingly nice with a Stranger Things-style pounding synth, but the character models and animation are both pretty awful. Commander ‘85 opens up with its ‘80s nostalgia at the forefront, contrasting a suspicious murder against the happy carefree cycling of a small child. ![]()
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